RSRohan Sandeep

Functional skill · Working draft

Design the dialogue between people and products.

Interaction design gives structure to what people can do, what the system does in response, and how both sides understand what happens next.

Working definition

It brings together user intent, information structure, behaviour, states, language, feedback, time, accessibility, and technical constraints. Strong interaction design makes complexity understandable without pretending it does not exist.

Capabilities

What the skill looks like in practice.

01

Orientation and information architecture

Make location, available paths, labels, hierarchy, and relationships understandable.

Portfolio evidenceFreddy reorganised capability around customer intent instead of internal product structure.
02

Flows, states, and transitions

Model the whole task—including entry, progress, empty states, interruptions, completion, and return.

Portfolio evidenceThe Freddy flow builder made branching, configuration, preview, and publication visible together.
03

Feedback and system status

Make cause, effect, progress, and consequences visible at the moment they matter.

Portfolio evidenceQapita’s vesting preview connected configuration choices to future allocation.
04

Error prevention and recovery

Reduce high-cost mistakes, preserve context, and give people a clear route back.

Portfolio evidenceAriba’s master-detail model supported consequential exception resolution without losing the invoice.
05

Prototyping and evaluation

Use representations at the right fidelity to learn about behaviour before committing implementation.

Portfolio evidenceAthenahealth used feature exploration and block diagrams to test scope early.
06

Inclusive interaction

Design language, controls, focus, timing, and feedback for varied abilities and contexts.

Portfolio evidenceAccessibility is treated as a quality direction across the organisational practice.
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Reference material

External perspectives used to shape this draft. These are starting points, not a claim of a universal competency model.

Smashing Magazine5 Interaction Design Tactics for Visual DesignersInteraction Design FoundationWhat Is Interaction Design?Nielsen Norman Group10 Usability Heuristics for User Interface Design